This week have have Dungeon Crawl Stone Soup, a challenging game with perma-death! This game is a rougelike, and for those that don't know what that is, it's a genre of game that involves randomised dungeons, loot and enemies, and usually tasks you with getting to the bottom of whatever structure you have to move through. Taylor: Stream.
Dungeon Crawl: Stone Soup is an Open Source, Rogue-like, and Single-player video game developed DCSS Devteam. The game takes place in the dungeons where the player creates his character using a variety of options. During the gameplay, the player must control the character through a dungeon consists of persistent levels full of brutal monsters, treasure, and items… read more
26 Games Like Dungeon Crawl: Stone Soup for Android
1
The Enchanted Cave 2
The Enchanted Cave 2 is a Rogue-like, Role-playing and Single-player video game developed and published by Dustin Auxier. The game takes the player in the strange cave full of an endless supply of treasure, strategically selecting his battle to collect as many treasure as possible.
0
Heroes of Steel RPG
Heroes of Steel RPG is a Rogue-like, Dungeon Crawling, and Single-player Role-playing video game with Turn-based Tactics element developed and published by Trese Brothers. The game takes place in the fantastic environment and lets the player select his playable character from available each character has its unique skills, a set of weapons and abilities.
0
Space Grunts
Space Grunts is the mixture of Strategy, Turn-based, Role-playing and Rogue-like genres and brings a fabulous gameplay for those players, who love playing Rogue-like games with Sci-fi elements. The game features Pixel Graphics and supports Single-player mode developed and published by Orangepixel.
0
Hoplite
Hoplite is a Role-playing, Turn-based Strategy and Rogue-like video game developed by Douglas Cowley for mobile devices such as Android and iOS. The game revolves around the tactical movement around the small maps and takes place in the procedurally generated world with a unique gaming experience.
0
1 Bit Rogue
1 Bit Rogue is an Adventure, Role-playing and Single-player video game with an emphasis on Rogue-like elements developed and published by Kan.Kikuchi for mobile platforms such as iOS and Android. The game takes place in the randomly generated dungeons and introduces a set of character classes.
0
Cardinal Quest
Cardinal Quest is an Adventure, Role-playing, Dungeon Crawling, Fantasy and Rogue-like video game developed and published by Tametick for iOS and Android. It takes place in the procedurally generated dungeons and introduces three playable character classes such as thief, wizard, and fighter.
0
Heroes of Loot
Heroes of Loot is an Action-Adventure, Role-playing video game with Rogue-like and loot elements developed and published by Orangepixel for multiple platforms. The game brings the action, twin-stick shooter and dungeon crawling gameplay, in which you find yourself in the middle of waves of zombies, skulls, cyclops, ghosts, and monsters.
0
Out There
Out There is an Adventure, Rogue-like and Single-player video game developed by Mi-Clos Studio for multiple platforms. The story of the game takes place in the futurist 22nd century, in which there are limited resources remain on the planet Earth, and the humanity is going to end.
0
Pathos: Nethack Codex
Pathos: Nethack Codex is an Adventure, Role-playing and Rogue-like video game available for Android and iOS by Callan Hodgskin. There are thirteen character classes available such as Knight, Healer, Cavemen, Barbarian, Priest, Monk and more.
0
WazHack
WazHack is an Action, Role-playing, Turn-based Strategy, and Dungeon Crawling video game with Rogue-like elements developed and published by Waz Games. The game takes place in the randomly generated environment and introduces Perma Death feature.
0
Downwell
Downwell is a Platform, Vertical-scroll, and Shooter video game with an emphasis on Rogue-like elements developed by Moppin and published by Devolver Digital for multiple platforms. The game supports Single-player mode only, and the story of the game revolves around a circus man, who is at the amusement park when he decides to navigate the well’s depth nearby.
0
Wayward Souls
Wayward Souls is an Action-Adventure, Role-playing and Single-player video game played from an isometric perspective created by Rocketcat Games. The game takes place in the procedurally generated world and combines the Rogue-like and Dungeon Crawling elements.
0
Tallowmere
Tallowmere is an Action-Adventure, Dungeon Crawling and Side-scroll Single-player video game with Rogue-like elements developed and published by Chris McFarland. You can take on the role of the protagonist with a task to run, jump and fight your way through the randomly generated level to score the highest points and survive.
0
Dungelot: Shattered Lands
Dungelot: Shattered Lands is an Action-Adventure, Role-playing and Single-player video game with Rogue-like and Dungeon Crawling elements developed by Red Winter Software and published by tinyBuild. The game features four playable characters such as Paladin, Vampire, Witch, and Bard.
0
Runestone Keeper
Runestone Keeper is an Adventure, Turn-based Strategy, Rogue-like and Single-player video game published and created by Blackfire Games for multiple platforms. It offers a town situated above the mysterious dungeon called the Runestone Dungeon, containing a massive power.
0
Siralim
Siralim is a Role-playing, Fantasy-based, Turn-based Strategy and Single-player video game with an emphasis on Rogue-like and Dungeon Crawling elements developed by Thylacine Studios. It offers procedurally generated dungeons where the game setting takes place and offers different character classes with customization options.
0
Road Not Taken
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0
Soul Knight
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0
Rust Bucket
Rust Bucket is a Puzzle, Dungeon Crawling, Turn-based and Single-player video game with Rogue-like elements developed and published by Nitrome for mobile platforms such as Android and iOS. The game offers endless procedurally generated dungeons to explore and introduces multiple character classes with unique playing style, skills, and abilities.
0
Traps n’ Gemstones
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0
NetHack
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0
Soda Dungeon
Soda Dungeon is an Adventure, Dungeon Crawler, Role-playing, Idle Clicker, and Turn-based video game developed by AN Productions and published by Armor Games Studios. In the game, you as the hero must establish a team of adventurers and set out on an epic adventure where you must explore the dungeons, find loot, battle monsters in turn-based and earn as many gold coins as possible to become the master.
0
Death Road to Canada
Death Road to Canada is a Pixel Graphics, Action, Survival, Co-op, and Single-player video game with Rogue-like elements developed and published by Rocketcat Games for multiple platforms. The game takes place in the randomly generated environment where you control and maintain a car filled with jerks as you navigate the cities, team up with survivors, argue with non-player characters, and face the hordes of zombies.
0
Dandy Dungeon Legend of Brave Yamada
Dandy Dungeon Legend of Brave Yamada is a Role-playing, Retro-style and Single-player video game created by DMM.com. The game brings an exciting, revolving around a salaryman, which develops video game every night in his apartment.
0
Boss Monster
Boss Monster is a Card, Strategy, Single-player and Multiplayer video game developed and published by Plain Concepts Corp for multiple platforms. The game offers the dungeon-building gameplay that challenges the player to become the brutal villain or the video game bosses.
0
Dungeon Crawlers
Dungeon Crawlers is a Role-playing and Single-player video game developed by Ayopa Games for Android and iOS. The game takes place in the grid-based map and puts the player in the role of the hero with the task of taking command of the Dungeon Crawler team as they navigate the goblin-infested hallways, hostile environments, and caverns full of loots and monsters to crush.
More About Dungeon Crawl: Stone Soup
Dungeon Crawl: Stone Soup is an Open Source, Rogue-like, and Single-player video game developed DCSS Devteam. The game takes place in the dungeons where the player creates his character using a variety of options. During the gameplay, the player must control the character through a dungeon consists of persistent levels full of brutal monsters, treasure, and items. The ultimate task of the player is to restore the Orb of Zot, located in a dungeon and struggle to escape alive. The player must obtain three runes of zot out of fifteen to enter the realm of Zot, where the Orb is located. It has an explicit design, offering the strategic and tactical options with balanced gameplay. The player explores the land from a top-down perspective, go deep into the dungeon while facing powerful monsters and defeat them to save his life. The player can collect lots of items while navigating the environment and can include them in his inventory to use later. With superb gameplay, good graphics, and brilliant mechanics, Dungeon Crawl: Stone Soup is the best game to play.
(Redirected from Okawaru)
Dungeon Crawl Stone Soup | |
---|---|
Developer(s) | DCSS Devteam |
Platform(s) | |
Release | September 19, 2006[1] |
Genre(s) | Roguelike |
Mode(s) | Single-player |
Dungeon Crawl Stone Soup is a free and open sourceroguelikecomputer game, which is the actively community-developed successor of the 1997 roguelike game Linley's Dungeon Crawl, originally programmed by Linley Henzell.
Dungeon Crawl Stone Soup polled first in a 2008 poll of over 500 roguelike players,[2] and later polled second in 2009 (behind DoomRL)[3] and 2010 (behind ToME 4),[4] and third in 2011 (behind ToME 4 and Dungeons of Dredmor).[5]
Dungeon Crawl Stone Soup is released under the GNU GPL version 2 or later.[6]
The latest release is version 0.23.2, released on March 30, 2019.[7]
- 2History
- 2.1Linley's Dungeon Crawl
Gameplay[edit]
Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the 'Orb of Zot' (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three 'runes of Zot' of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits.
The game has an explicit design philosophy intended to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer team seeks to avoid providing incentives for repeating boring actions without consideration, or providing illusory gameplay choices where one alternative is always superior.[8]
Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating Lua scripting. Randomly generated levels may contain randomly chosen manually designed fragments called 'vaults', as well as portals to special manually designed mini-levels called 'portal vaults' such as volcanoes and wizard's laboratories.
Characters are initially defined by their species and their background.[9] Character advancement is based on experience points gained by defeating monsters, which increase both an experience level and a set of skills including melee weapons, ranged weapons and magic. The player determines which skills to increase.[10]
The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species-specific abilities. In the 0.20 version, 27 species are available, from those with little deviation from the common mechanics such as humans and hill orcs, to species such as mummies and octopodes which have unusual gameplay mechanics.[11]
The background choice determines the starting skills and equipment, with about 24 choices such as fighters, necromancers, and berserkers;[12] unlike species choice, background choice only affects the start of the game - the player is not prevented from pursuing any skills and using any equipment.
Some backgrounds also start with a fictional religion, and in general it is possible to acquire or change the character's religion once the appropriate altar is found; the choice of the god to worship significantly impacts gameplay, because each god rewards and punishes a different set of actions, and offers a specific set of abilities and gifts inspired by original lore. Some gods offer enhancements to existing play styles, such as Okawaru gifting weapons and boosting combat or Sif Muna gifting spell books and extra MP regeneration, while others force unusual demands on the players in exchange for significant bonuses, like Cheibriados who wants devotees to move slowly and Ashenzari limiting the ability to swap equipment in return for divinations and skill boosts, and Xom, who is the DCSS equivalent of the trickster god archetype.[13] Additionally, abandoning gods usually causes them to become angry at the player, which can cause them to summon powerful monsters or inflict nasty effects like slowing, reduction of max HP, or large amounts of damage on the player.
History[edit]
Linley's Dungeon Crawl[edit]
Linley's Dungeon Crawl | |
---|---|
Developer(s) | Linley HenzellCrawl devteam |
Designer(s) | Linley Henzell |
Platform(s) | Cross-platform |
Release | 2 October 1997 |
Genre(s) | Roguelike |
Mode(s) | Single player |
Linley's Dungeon Crawl (or just Dungeon Crawl or Crawl) was a roguelikecomputer game originally programmed by Linley Henzell in 1995, and first released to the general public on October 2, 1997.[14] The game had a quirky license based on Bison's license and the NetHack License;[15] Stone Soup has contacted every past contributor and relicensed to GPLv2+.
Original gameplay[edit]
Crawl starts with the player's choice of one of over twenty races: several different types of elves, dwarves, humans, ogres, tengu, centaurs, merfolk, and other fantasy beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
Subject to racial exclusions, the player next chooses a character class from among over twenty selections. Classes include the traditional roles of fighter, wizard, and thief as well as specialty roles, among them monks, berserkers, assassins, crusaders, and elemental spellcasters. Wanderers represent an atypical option and receive a random skill set. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill.[16]
The Crawl skill system covers many abilities, including the ability to move freely in armor or silently, mount effective attacks with different categories of weapons (polearms, long or short blades, maces, axes, and staves), master spells from different magical colleges (the elements, necromancy, conjuration, enchantments, summoning, etc.), utilize magical artifacts, and pray to divinities. Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool refilled as the player defeats monsters.
John Harris, in his '@Play'[16] column states that the experience pool system 'deftly avoids the many problems of a skill-based development system', mainly praising the need to move on through the course of the game to further improve a PC's skills. In the same article, John Harris states that this experience system 'is probably the best skill system yet seen in any roguelike; it could make a claim at being one of the best in any CRPG.'
Religion within Crawl is a central game mechanic. Its diverse pantheon of gods reward character conformance to particular codes of conduct. Trog, the berserker god, expects abstinence from casting spells and offers aid in battle, whereas Sif Muna expects frequent spellcraft in exchange for magical assistance and gifts of spellbooks. Some deities campaign against evil, matched by a god of death who revels in indiscriminate killing, while others prove unpredictable objects of worship. Xom, an example of the latter, toys with followers, meting out punishments and showering gifts on inscrutable whims.[17]
The goal of Crawl is to recover the 'Orb of Zot' hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair of Beasts, which often branch further in to additional areas, like the Elven Halls or The Swamp, and obtain at least three 'Runes of Zot' with which to gain access to the Orb. Fifteen different runes can be obtained in any particular game, and obtaining all of them is generally considered an extra feat. While all the possible 654 race/class combinations have been won on the online servers, only 186 of them were ever played online as an all-rune win (as of 2010-08-24). Dungeon maps in Crawl persist, as in NetHack.
Typical Dungeon Crawl screen[edit]
Versions[edit]
The last official versions of Linley's Dungeon Crawl were 4.0.0 beta 26, from March 24, 2003, and a later alpha release, version 4.1.0, dating from July 2005.[18]
Version 400b26e070t, a popular last community release, includes the 2003-2004 Patches (Darshan Shaligram) and updates the game to the standard tile version (M. Itakura, Denzi, Alex Korol, Nullpodoh).
The game has been ported to the Nintendo DS as DSCrawl.
DCSS[edit]
Dungeon Crawl Stone Soup was begun in 2006 by Darshan 'greensnark' Shaligram and Erik Piper as an attempt to restart Crawl development, which had progressed slowly in the years since Linley Henzell, creator of the original Linley's Dungeon Crawl, had retired from developing the game. Several interesting patches had been made to the game in recent years, particularly one by Shaligram known as the 'Travel patch', which borrowed the implementation of Dijkstra's algorithm from NetHack to provide an auto-exploration ability in game. These patches were compiled into the Stone Soup project, which was eventually released publicly on Sourceforge.[19]
Stone Soup has since then developed an unprecedented variety of extensions which fit into this general vein of 'play aid', such as allowing searching through every item ever discovered by regular expression.[20] Additionally, Stone Soup has made a number of user interface improvements, such as mouse interaction and an (optional) graphical user interface.[19]
In order to avoid featuritis, Stone Soup has also pruned gameplay elements which they considered superfluous, including several races and a magical school.[21] The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon, old ones have been shortened or even removed to compensate.[22]
Graphical tile version[edit]
Tiles version
One notable addition of the Dungeon Crawl Stone Soup branch is the ability to play (locally or in a web browser) using a graphical tile version of the game. Players unfamiliar with the genre may find the tile version more accessible.
Android versions[edit]
There are currently two Android ports of the game available.
An unofficial port of the console version was developed and released on Google Play.[23]
There is also an official port of the tile version that is currently under development. The latest unstable builds can be downloaded from the official website.[24]
Online play[edit]
Several public servers support online play through an SSH client and some of these also allow graphical play in web browser (referred to as webtiles). Features of online play include automated high-score tracking[25] and real-time recording of online play for later viewing.[26] Also, ghosts of other players' characters are frequently encountered on a player's journey, providing an additional challenge. A biannual tournament for all Stone Soup players is held after each major release on the servers (usually in September and April). Additionally, players may test experimental game modes, races, and gods, that are not yet ready to be added to the main version.
See also[edit]
References[edit]
- ^'-Crawl- -Stone Soup- Release Announcement (yes, Release Announcement) - Dungeon Crawl Stone Soup 0.1'. Retrieved 2012-03-06.
- ^'Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2008'. Retrieved 2012-03-06.
- ^'Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2009'. Retrieved 2009-02-19.
- ^'Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2010'. Retrieved 2012-03-06.
- ^'Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2011'. Retrieved 2012-03-06.
- ^'LICENSE'. GitHub. Retrieved 2 November 2018.
- ^'Releases'. GitHub. Retrieved 23 March 2019.
- ^'Dungeon Crawl Stone Soup manual - Philosophy'. Retrieved 2017-09-27.
- ^'Dungeon Crawl Stone Soup manual - Starting Screen'.
- ^'Dungeon Crawl Stone Soup manual - Experience and Skills'.
- ^'Dungeon Crawl Stone Soup manual - List of Character Species'.
- ^'Dungeon Crawl Stone Soup manual - List of Character Backgrounds'.
- ^'Dungeon Crawl Stone Soup manual - Religion'.
- ^First post about new release at groups.google.com
- ^http://www.dungeoncrawl.org/?d.l
- ^ ab'GameSetWatch - COLUMN: @Play: Crawlapalooza, Part 1: Skills & Advancement'. Retrieved 2010-05-06.
- ^'God - CrawlWiki'. Retrieved 2009-05-06.
- ^'Linley's Dungeon Crawl - News'. Retrieved 2009-01-23.
- ^ ab'The Dawn of Stone Soup << Dungeon Crawl Stone Soup'. Retrieved 2010-05-05.
- ^'GameSetWatch - COLUMN: @Play: Crawlapalooza, Part 4: Travel Functions & Play Aids'. Retrieved 2010-05-05.
- ^'Play-testing: Hit Me With Your Dowsing Rod << Dungeon Crawl Stone Soup'. Retrieved 2010-05-06.
- ^'Patch Notes For DCSS 0.6.0'. Retrieved 2010-05-06.
- ^'Dungeon Crawl:SS (ASCII) - Android Apps on Google Play'. Retrieved 2012-10-31.
- ^'Dungeon Crawl Stone Soup - Development Builds'. Retrieved 2012-10-31.
- ^'CAO/CDO Scoring Overview'. Retrieved 2010-05-06.
- ^'Index of /rawdata'. Retrieved 2010-05-06.
External links[edit]
- Public Stone Soup server (requires a Telnet or SSH client)
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